I build games and the apps around them.
Solo game developer primarily focused on Unreal Engine & C++. Full-stack mobile and web developer using MERN stack.
BlackJack Trainer Mobile Game
A freemium blackjack trainer that teaches real card counting under real game pressure, built in Unreal Engine with Blueprints. A free tier for playing with a live count tracker, and an Elite tier with a basic-strategy coach, bet-spread guidance, and deck-stacking practice.

Live Poker Madness
A complete free to play mobile poker game built solo, end to end. An original fold or all in poker variant running on Linux dedicated servers, orchestrated by a Node.js manager I wrote, backed by a full Express/MongoDB user system with payments, KYC, and an admin panel.

Beat Dash
A rhythm platformer built in Unreal Engine 5 and C++ where any song you choose becomes the level. A custom audio-analysis pipeline finds the beats in real time and builds a synced 3D platformer level around them — no two songs play the same.

Call of Honor
A mobile-first FPS built in Unreal Engine 5 and C++. Drag to aim, tap to fire, and survive waves of enemies that get faster and smarter the longer you stay alive — with AI that takes cover, a self-tuning difficulty curve, and a fully left-handed-friendly UI.

Messenger Application
A full-featured real-time mobile messenger combining random stranger matchmaking, username search, friends, and public/private group chats with encrypted messaging, voice and video, and a built-in trust-and-safety layer. React Native client over a WebSocket backend, with a large admin and analytics panel.

Staff Management Dashboard
An internal company platform built as two linked web applications, one for people, scheduling, and requests, and the other for tasks, payments, cloud storage, and events, unified under a single role-based access model. One codebase, two product surfaces, designed so a company can run its whole back office in one place.

Games
01
BlackJack Trainer Mobile Game
A freemium blackjack trainer that teaches real card counting under real game pressure, built in Unreal Engine with Blueprints. A free tier for playing with a live count tracker, and an Elite tier with a basic-strategy coach, bet-spread guidance, and deck-stacking practice.
02
Live Poker Madness
A complete free to play mobile poker game built solo, end to end. An original fold or all in poker variant running on Linux dedicated servers, orchestrated by a Node.js manager I wrote, backed by a full Express/MongoDB user system with payments, KYC, and an admin panel.
03
Superpowers Unreal Plugin
An Unreal Engine C++ plugin providing nine fully network-replicated superpowers as independent drop-in components, built for a multiplayer battle royale. Production-grade replication infrastructure rather than a tech demo.
04
Ring Game Poker Template
A fully replicated multiplayer ring-game poker template for Unreal Engine Blueprints, published on the FAB marketplace. Supports both dedicated and listen servers, configurable entirely through data assets, with ring-game-specific features most poker templates skip.
05
Beat Dash
A rhythm platformer built in Unreal Engine 5 and C++ where any song you choose becomes the level. A custom audio-analysis pipeline finds the beats in real time and builds a synced 3D platformer level around them — no two songs play the same.
06
Teddy's Pokerclub
A stylized casino-games bundle published on the FAB Marketplace. Six self-contained game modules. Bingo, Blackjack with NPC bots, Dice Slots, a four-variant Slots engine, Video Poker, and Ring Game Poker, each drag-and-drop into any UE scene and fully tunable via DataAssets, all wrapped in a 3D walkable casino hub where players approach physical cabinets to launch games. A product line for other developers to build on, not a finished consumer game.
07
Multiplayer Session Plugin
A drop-in Unreal Engine plugin that wraps the notoriously painful Online Subsystem into a clean, Blueprint-friendly API. Host, find, join, and run a live lobby with no boilerplate. UE4 and UE5 compatible.
08
Inventory System Plugin
A drag-and-drop Unreal Engine 5 inventory plugin. One component on your character, a DataTable of items, and you have a working RPG inventory, pickup, drop, stack, equip, consume, and live 3D previews of items rendered right in the UI.
09
Four Slots Casino
A mobile casino slots product built as a FAB Marketplace template, then expanded on the same marketplace into a full four-game lobby with shared engine and fully themed variants. The template is what gets sold; the four-game build is what proves it ships. Pirate's Rim, Donuts Mania, China Town, and Golden Pyramids run on the same logic with completely different art, audio, paytables, and bet ranges.
10
Call of Honor
A mobile-first FPS built in Unreal Engine 5 and C++. Drag to aim, tap to fire, and survive waves of enemies that get faster and smarter the longer you stay alive — with AI that takes cover, a self-tuning difficulty curve, and a fully left-handed-friendly UI.
11
Unity Prototypes
Four complete game prototypes across four genres — a top-down racer, a colony sim, a match-3 combat puzzle, and a 2D platformer — each scoped, built, and shipped in roughly five days. A demonstration of genre-agnostic prototyping speed.
12
Fruit Loose
A data-driven dice-grid game built in Unreal Engine 5 with Blueprints, shipped first as a reusable marketplace template, then expanded into a fully themed game (Fruit Loose) to prove the framework holds up at the product level. The template and the game were built in a single day.
13
Little Dino Adventure
A 2D mobile platformer built in Unreal Engine 5 with Blueprints, in twelve hours. A fireball-spitting dino runs through jungle, caves, and floating sky islands, dodging erupting fire, riding flying enemies, and facing off against a mini-boss.
Web & Mobile
01
Random Chat Telegram Bot
A Telegram bot that runs an entire matchmaking and friend-finding service inside a single chat thread. No app to install, no website to visit. Weighted matching, identity-hiding message relay, and a React admin dashboard behind it.
02
Debt Manager
A full-stack shared-expense tracker in the spirit of Splitwise. A React Native mobile app with its own Express/MongoDB backend, built from scratch with a relational data model designed around group credit balances.
03
Church Event Manager
A polished React Native UI implementation for a Coptic church event-management app, built to a defined client brief: pixel-accurate screens and working navigation from a provided Figma design, with no backend by request.
04
Kiosk Mode App
An Android kiosk-mode application that locks a tablet down to a single web page in a webview, defeating every standard Android escape route, with a password-protected admin panel for configuration. Built for in-store displays, point-of-sale, and digital signage.