Solo Game and Full-Stack Developer

I build games and the apps around them.

Solo game developer primarily focused on Unreal Engine & C++. Full-stack mobile and web developer using MERN stack.

Featured project

BlackJack Trainer Mobile Game

A freemium blackjack trainer that teaches real card counting under real game pressure, built in Unreal Engine with Blueprints. A free tier for playing with a live count tracker, and an Elite tier with a basic-strategy coach, bet-spread guidance, and deck-stacking practice.

Unreal Engine 5
Blueprints
Game Design
UMG
Mobile
Mockup
Featured project

Live Poker Madness

A complete free to play mobile poker game built solo, end to end. An original fold or all in poker variant running on Linux dedicated servers, orchestrated by a Node.js manager I wrote, backed by a full Express/MongoDB user system with payments, KYC, and an admin panel.

Unreal Engine 5
C++
Web Sockets
Linux Dedicated Servers
Replication
JNI
Mockup
Featured project

Beat Dash

A rhythm platformer built in Unreal Engine 5 and C++ where any song you choose becomes the level. A custom audio-analysis pipeline finds the beats in real time and builds a synced 3D platformer level around them — no two songs play the same.

Unreal Engine 5
Digital Signal Processing (DSP)
C++
FFT
Mockup
Featured project

Call of Honor

A mobile-first FPS built in Unreal Engine 5 and C++. Drag to aim, tap to fire, and survive waves of enemies that get faster and smarter the longer you stay alive — with AI that takes cover, a self-tuning difficulty curve, and a fully left-handed-friendly UI.

Unreal Engine 5
C++
AI/NavMesh
Mobile
FPS
Mockup
Featured project

Messenger Application

A full-featured real-time mobile messenger combining random stranger matchmaking, username search, friends, and public/private group chats with encrypted messaging, voice and video, and a built-in trust-and-safety layer. React Native client over a WebSocket backend, with a large admin and analytics panel.

React Native
Expo
TypeScript
WebSocket
Express
MongoDB
Stripe
Mockup
Featured project

Staff Management Dashboard

An internal company platform built as two linked web applications, one for people, scheduling, and requests, and the other for tasks, payments, cloud storage, and events, unified under a single role-based access model. One codebase, two product surfaces, designed so a company can run its whole back office in one place.

React
TypeScript
MUI
Express
Node.js
MongoDB
Mockup
01

Games

01

BlackJack Trainer Mobile Game

A freemium blackjack trainer that teaches real card counting under real game pressure, built in Unreal Engine with Blueprints. A free tier for playing with a live count tracker, and an Elite tier with a basic-strategy coach, bet-spread guidance, and deck-stacking practice.

Unreal Engine 5
Blueprints
Game Design
UMG
Mobile

02

Live Poker Madness

A complete free to play mobile poker game built solo, end to end. An original fold or all in poker variant running on Linux dedicated servers, orchestrated by a Node.js manager I wrote, backed by a full Express/MongoDB user system with payments, KYC, and an admin panel.

Unreal Engine 5
C++
Web Sockets
Linux Dedicated Servers
Replication
JNI

03

Superpowers Unreal Plugin

An Unreal Engine C++ plugin providing nine fully network-replicated superpowers as independent drop-in components, built for a multiplayer battle royale. Production-grade replication infrastructure rather than a tech demo.

Unreal Engine 5
C++
Plugin Development
Replication
Actor Component Architecture

04

Ring Game Poker Template

A fully replicated multiplayer ring-game poker template for Unreal Engine Blueprints, published on the FAB marketplace. Supports both dedicated and listen servers, configurable entirely through data assets, with ring-game-specific features most poker templates skip.

Unreal Engine 5
Blueprints
Replication
Dedicated Servers
Data-Driven Design
Listen Servers
Marketplace Template

05

Beat Dash

A rhythm platformer built in Unreal Engine 5 and C++ where any song you choose becomes the level. A custom audio-analysis pipeline finds the beats in real time and builds a synced 3D platformer level around them — no two songs play the same.

Unreal Engine 5
Digital Signal Processing (DSP)
C++
FFT

06

Teddy's Pokerclub

A stylized casino-games bundle published on the FAB Marketplace. Six self-contained game modules. Bingo, Blackjack with NPC bots, Dice Slots, a four-variant Slots engine, Video Poker, and Ring Game Poker, each drag-and-drop into any UE scene and fully tunable via DataAssets, all wrapped in a 3D walkable casino hub where players approach physical cabinets to launch games. A product line for other developers to build on, not a finished consumer game.

Unreal Engine 5
Blueprints
UMG
Modular Architecture
Marketplace Template

07

Multiplayer Session Plugin

A drop-in Unreal Engine plugin that wraps the notoriously painful Online Subsystem into a clean, Blueprint-friendly API. Host, find, join, and run a live lobby with no boilerplate. UE4 and UE5 compatible.

Unreal Engine 4 & 5
Online Subsystem
C++
Plugin Development

08

Inventory System Plugin

A drag-and-drop Unreal Engine 5 inventory plugin. One component on your character, a DataTable of items, and you have a working RPG inventory, pickup, drop, stack, equip, consume, and live 3D previews of items rendered right in the UI.

Unreal Engine 5
Data Tables
C++
Render Targets
Plugin Development

09

Four Slots Casino

A mobile casino slots product built as a FAB Marketplace template, then expanded on the same marketplace into a full four-game lobby with shared engine and fully themed variants. The template is what gets sold; the four-game build is what proves it ships. Pirate's Rim, Donuts Mania, China Town, and Golden Pyramids run on the same logic with completely different art, audio, paytables, and bet ranges.

Unreal Engine 5
Blueprints
UMG
Mobile

10

Call of Honor

A mobile-first FPS built in Unreal Engine 5 and C++. Drag to aim, tap to fire, and survive waves of enemies that get faster and smarter the longer you stay alive — with AI that takes cover, a self-tuning difficulty curve, and a fully left-handed-friendly UI.

Unreal Engine 5
C++
AI/NavMesh
Mobile
FPS

11

Unity Prototypes

Four complete game prototypes across four genres — a top-down racer, a colony sim, a match-3 combat puzzle, and a 2D platformer — each scoped, built, and shipped in roughly five days. A demonstration of genre-agnostic prototyping speed.

Unity
C#
Tilemaps
PlayerPrefs
2D physics

12

Fruit Loose

A data-driven dice-grid game built in Unreal Engine 5 with Blueprints, shipped first as a reusable marketplace template, then expanded into a fully themed game (Fruit Loose) to prove the framework holds up at the product level. The template and the game were built in a single day.

Unreal Engine 5
Blueprints
DataAssets
Data-Driven Design
Marketplace Template

13

Little Dino Adventure

A 2D mobile platformer built in Unreal Engine 5 with Blueprints, in twelve hours. A fireball-spitting dino runs through jungle, caves, and floating sky islands, dodging erupting fire, riding flying enemies, and facing off against a mini-boss.

Unreal Engine 5
Blueprints
Paper2D
Mobile
2D Platformer
02

Web & Mobile